About TimeTrap: TimeTrap was conceived as a tribute to both the Golden Age of Science Fiction (mid 1930s - mid 1950s) and the Golden Age of Infocom (mid 1980s). As such, it attempts to reflect the feel and structure of "classical" IF, as opposed to newer trends in the genre. It also contains certain somewhat anachronistic elements, in an attempt to capture some of the atmosphere of golden age sci-fi. The author is deeply indebted to the following people: Graham Nelson, for the superb Inform Designer's Manual which made all of this possible in the first place, and from which a fair amount of code was adapted (and in a couple of instances lifted shamelessly) for the purposes of this game; Roger Firth, for numerous hints and tips from his highly informative website at firthworks.com, in particular the examples of vessel and liquid classes (from which the bottle in TimeTrap was derived and simplified) and the code for "getting rid of those damn walls;" David A. Cornelson for the compasslook property; Andrew Plotkin's Zarfhome website, Jim Fisher's OnyxRing website, Doe's Inform Primer, and the r.a.i.f. newsgroup community for general programming advice and inspiration; Ruthie (my wife) and Lee (my brother), for their invaluable help in beta-testing the game; Percy Bysshe Shelley, for the poem "Ozymandias" (1818). TimeTrap was programmed on a graphite 500MHz G3 Macintosh iMac DVSE using BBEdit Lite 4.0, and compiled using the library extensions writelist.h and scenic.h, as well as a modified version of printtime.h. It has been tested using both MaxZip and WinFrotz interpreters. This game is in no way associated with any Dr. Who RPGs, nor with any business-oriented time-management shareware utilities. About the Author: David R. Porterfield is an IT systems analyst by vocation, and a writer and dreamer by avocation. He lives in the uncharted wilds of rural North Carolina, USA, with his wife and three cats. His favorite text adventure games are Infocom's "Trinity" and "Leather Goddesses of Phobos." "TimeTrap" is his first attempt at Inform programming, his first attempt at programming IF, and in fact his first attempt at programming anything at all other than basic html. His interests outside IF include science-fiction, Macintosh computers, and model rocketry. ************************************************************ TimeTrap Intro Walkthrough A skeletal (bare command list) walkthrough for the TimeTrap intro is provided below. (Online hints are planned for the final version of TimeTrap, but have not yet been implemented.) [Spoiler Space] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Command list: OPEN SATCHEL/TAKE CARD/PUT CARD IN SLOT/TAKE CARD/GO EAST/GO UP/OPEN DOOR/GO SOUTH/TAKE STEEL KEY/UNLOCK CABINET WITH STEEL KEY/OPEN CABINET/TAKE ALL BUT LADDER FROM CABINET/PUT ALL IN SATCHEL/TAKE LADDER/GO NORTH/DROP LADDER/GET ON LADDER/TAKE TUBE/GET OFF LADDER/GO SOUTH/OPEN HATCH/PUT TUBE IN SOCKET/CLOSE HATCH/OPEN DRAWER/TAKE ALL FROM DRAWER/TAKE BRASS KEY/UNLOCK COMPARTMENT WITH BRASS KEY/OPEN COMPARTMENT/TAKE POUCH/PUT ALL IN SATCHEL/ENTER MACHINE/PULL LEVER/FLIP SWITCH/PRESS BUTTON M/GO SOUTHWEST